Source code for kqcircuits.util.geometry_helper

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"""Helper module for general geometric functions"""

from math import cos, sin, radians, atan2, degrees, pi, ceil
from typing import List
import numpy as np
from scipy import spatial
from kqcircuits.defaults import default_layers, default_path_length_layers
from kqcircuits.pya_resolver import pya


[docs]def vector_length_and_direction(vector): """Returns the direction and length of the pya.DVector "vector".""" length = vector.length() direction = vector / length return length, direction
[docs]def point_shift_along_vector(start, other, distance=None): """Returns a point at a `distance` away from point `start` in the direction of point `other`.""" v = other - start if distance is not None: return start + v / v.length() * distance else: return start + v
[docs]def get_direction(angle): """ Returns the direction vector corresponding to `angle`. Args: angle: angle in degrees Returns: Unit vector in direction angle """ return pya.DVector(cos(radians(angle)), sin(radians(angle)))
[docs]def get_angle(vector): """ Returns the angle in degrees for a given DVector (or DPoint) Args: vector: input vector Returns: angle in degrees """ return degrees(atan2(vector.y, vector.x))
[docs]def get_cell_path_length(cell, layer=None): """Returns the length of the paths in the cell. Adding together the cell's paths' lengths in the "1t1_waveguide_path", "2b1_waveguide_path" and "waveguide_length" layers. Args: cell: A cell object. layer: None or an unsigned int to specify a non-standard layer """ if layer is not None: return _get_length_per_layer(cell, layer) length = 0 for path_layer in default_path_length_layers: length += _get_length_per_layer(cell, path_layer) return length
def _get_length_per_layer(cell, layer): """Get length of the paths in the cell in the specified layer.""" length = 0 layer = cell.layout().layer(default_layers[layer]) if isinstance(layer, str) else layer for inst in cell.each_inst(): # over child cell instances, not instances of itself shapes_iter = inst.cell.begin_shapes_rec(layer) while not shapes_iter.at_end(): shape = shapes_iter.shape() if shape.is_path(): length += shape.path_dlength() shapes_iter.next() # in case of waveguide, there are no shapes in the waveguide cell itself # but the following allows function reuse in other applications for shape in cell.shapes(layer).each(): if shape.is_path(): length += shape.path_dlength() return length
[docs]def get_object_path_length(obj, layer=None): """Returns sum of lengths of all the paths in the object and its children Arguments: obj: ObjectInstPath object layer: layer integer id in the database, waveguide layer by default """ if obj.is_cell_inst(): # workaround for getting the cell due to KLayout bug, see # https://www.klayout.de/forum/discussion/1191/cell-shapes-cannot-call-non-const-method-on-a-const-reference # TODO: replace by `cell = obj.inst().cell` once KLayout bug is fixed cell = obj.layout().cell(obj.inst().cell_index) return get_cell_path_length(cell, layer) else: # is a shape # TODO ignore paths on wrong layers shape = obj.shape if shape.is_path(): return shape.path_dlength() return 0
[docs]def simple_region(region): return pya.Region([poly.to_simple_polygon() for poly in region.each()])
[docs]def region_with_merged_points(region, tolerance): """In each polygon of the region, removes points that are closer to other points than a given tolerance. Arguments: region: Input region tolerance: Minimum distance, in database units, between two adjacent points in the resulting region Returns: region: with merged points """ def find_next(curr, step, data): """Returns the next index starting from 'i' to direction 'step' for which 'data' has positive value""" num = len(data) j = curr + step while data[j % num] <= 0.0: j += step return j def merged_points(points): """Removes points that are closer another points than a given tolerance. Returns list of points.""" # find squared length of each segment of polygon num = len(points) squares = [0.0] * num for i in range(0, num): squares[i] = points[i].sq_distance(points[(i + 1) % num]) # merge short segments curr_id = 0 squared_tolerance = tolerance**2 while curr_id < num: if squares[curr_id % num] >= squared_tolerance: # segment long enough: increase 'curr' for the next iteration curr_id = find_next(curr_id, 1, squares) continue # segment too short: merge segment with the shorter neighbor segment (prev or next) prev_id = find_next(curr_id, -1, squares) next_id = find_next(curr_id, 1, squares) if squares[prev_id % num] < squares[next_id % num]: # merge with the previous segment squares[curr_id % num] = 0.0 curr_id = prev_id else: # merge with the next segment squares[next_id % num] = 0.0 next_id = find_next(next_id, 1, squares) squares[curr_id % num] = points[curr_id % num].sq_distance(points[next_id % num]) return [point for square, point in zip(squares, points) if square > 0.0] # Quick exit if tolerance is not positive if tolerance <= 0.0: return region # Merge points of hulls and holes of each polygon new_region = pya.Region() for poly in region.each(): new_poly = pya.Polygon(merged_points(list(poly.each_point_hull()))) for hole_id in range(poly.holes()): new_poly.insert_hole(merged_points(list(poly.each_point_hole(hole_id)))) new_region.insert(new_poly) return new_region
[docs]def region_with_merged_polygons(region, tolerance, expansion=0.0): """Merges polygons in given region. Ignores gaps that are smaller than given tolerance. Arguments: region: input region tolerance: largest gap size to be ignored expansion: the amount by which the polygons are expanded (edges move outwards) Returns: region with merged polygons """ new_region = region.sized(0.5 * tolerance) # expand polygons to ignore gaps in merge new_region.merge() new_region.size(expansion - 0.5 * tolerance) # shrink polygons back to original shape (+ optional expansion) new_region = new_region.smoothed(2) # smooth out the slight jaggedness on the edges return new_region
[docs]def merge_points_and_match_on_edges(cell, layout, layers, tolerance=3): """Merges adjacent points of layers. Also goes through each polygon edge and splits the edge whenever it passes close to existing point. This function can eliminate gaps and overlaps caused by transformation to simple_polygon. Arguments: cell: A cell object. layout: A layout object layers: List of layers to be considered and modified tolerance: Tolerance in pixels """ def fixed_polygon(poly, mod_pts): """Recursively fixes and possibly splits the polygon near modified points. Returns list of polygons. - removes consecutive duplicate points - removes spikes of overlapping edges - splits polygon if parts of it are connected with overlapping edges """ if not mod_pts: return [poly] pts = list(poly.each_point()) instances = [i for i in range(len(pts)) if pts[i] == mod_pts[0]] for i0 in instances: post_pt = pts[(i0 + 1) % len(pts)] if post_pt == mod_pts[0]: return fixed_polygon(pya.SimplePolygon([pts[i] for i in range(len(pts)) if i != i0], True), mod_pts) for i1 in instances: if post_pt == pts[i1 - 1]: polys = [] pts0 = [pts[i % len(pts)] for i in range(i0 + 1, i1 - 1 + int(i0 >= i1) * len(pts))] if len(pts0) >= 3: polys.append(pya.SimplePolygon(pts0, True)) if polys[-1].inside(mod_pts[0]): break pts1 = [pts[i % len(pts)] for i in range(i1, i0 + int(i0 < i1) * len(pts))] if len(pts1) >= 3: polys.append(pya.SimplePolygon(pts1, True)) if polys[-1].inside(post_pt): break return [s for p in polys for s in fixed_polygon(p, mod_pts)] return fixed_polygon(poly, mod_pts[1:]) # Gather points from layers to `all_points` dictionary. This ignores duplicate points. all_points = dict() for layer in layers: shapes = cell.shapes(layout.layer(layer)) for shape in shapes.each(): all_points.update({point: list() for point in shape.simple_polygon.each_point()}) if not all_points: return # nothing is done if no points exist # For each point, assign a list of surrounding points using Voronoi diagram # Create point sets to merge adjacent points into single point merge_sets = [] point_list = list(all_points) vor = spatial.Voronoi([(p.x, p.y) for p in point_list]) for link in vor.ridge_points: p = [point_list[i] for i in link] all_points[p[0]].append(p[1]) all_points[p[1]].append(p[0]) if p[0].sq_distance(p[1]) <= tolerance**2: current_set = set(link) other_sets = [] for merge_set in merge_sets: if current_set.intersection(merge_set): current_set.update(merge_set) else: other_sets.append(merge_set) merge_sets = [current_set] + other_sets # Create dictionary of moved points: includes the point to be moved as key and the new position as value moved = dict() if merge_sets: for merge_set in merge_sets: average = pya.Point() for i in merge_set: average += point_list[i] average /= len(merge_set) for i in merge_set: if point_list[i] != average: moved[point_list[i]] = average # Travel through polygon edges and split edge whenever it passes close to a point # Possibly move some points into new location for layer in layers: shapes = cell.shapes(layout.layer(layer)) polygons = [] for shape in shapes.each(): points = list(shape.simple_polygon.each_point()) new_points = [] modified_points = set() for i, p1 in enumerate(points): p0 = points[i - 1] edge = pya.Edge(p0, p1) # Travel from p0 to p1 in Voronoi diagram while p0 != p1: # List points that are on the edge towards p1 sq_dist = p0.sq_distance(p1) forward_points = [p for p in all_points[p0] if p.sq_distance(p1) < sq_dist] p_on_edge = [p for p in forward_points if edge.distance_abs(p) <= tolerance] if p_on_edge: # Update p0 to be the point on edge towards p1 that is furthest from p1 p0 = max(p_on_edge, key=lambda x, y=p1: x.sq_distance(y)) # Add the point to the polygon. Finally, p0 is equal to p1 here. new_points.append(moved[p0] if p0 in moved else p0) if new_points[-1] != p1: modified_points.add(new_points[-1]) else: # Update p0 to be the forward neighbour closest to edge p0 = min(forward_points, key=lambda x, y=edge: y.distance_abs(x)) # Fix polygon if points are modified and update list of polygons polygons += fixed_polygon(pya.SimplePolygon(new_points, True), list(modified_points)) # Replace shapes with list of polygons shapes.clear() for new_polygon in polygons: shapes.insert(new_polygon)
[docs]def is_clockwise(polygon_points): """Returns True if the polygon points are in clockwise order, False if they are counter-clockwise. Args: polygon_points: list of polygon points, must be either in clockwise or counterclockwise order """ # see https://en.wikipedia.org/wiki/Curve_orientation#Orientation_of_a_simple_polygon bottom_left_point_idx = 0 for idx, point in enumerate(polygon_points[1:]): if point.x < polygon_points[bottom_left_point_idx].x and point.y < polygon_points[bottom_left_point_idx].y: bottom_left_point_idx = idx a = polygon_points[bottom_left_point_idx - 1] b = polygon_points[bottom_left_point_idx] c = polygon_points[(bottom_left_point_idx + 1) % len(polygon_points)] det = (b.x - a.x) * (c.y - a.y) - (c.x - a.x) * (b.y - a.y) return det < 0
[docs]def circle_polygon(r, n=64, origin=pya.DPoint(0, 0)): """ Returns a polygon for a full circle around the origin. Args: r: Radius origin: Center of the circle, default (0,0) n: Number of points. Returns: list of ``DPoint``s, length ``n``. """ return pya.DPolygon([origin + pya.DPoint(cos(a / n * 2 * pi) * r, sin(a / n * 2 * pi) * r) for a in range(0, n)])
[docs]def arc_points(r, start=0, stop=2 * pi, n=64, origin=pya.DPoint(0, 0)): """ Returns point describing an arc around the origin with specified start and stop angles. The start and stop angle are included. If start < stop, the points are counter-clockwise; if start > stop, the points are clockwise. Args: r: Arc radius start: Start angle in radians, default 0 stop: Stop angle in radians, default 2*pi origin: Center of the arc, default (0,0) n: Number of steps corresponding to a full circle. """ n_steps = max(ceil(n * abs(stop - start) / (2 * pi)), 2) step = (stop - start) / (n_steps - 1) return [origin + pya.DPoint(cos(start + a * step) * r, sin(start + a * step) * r) for a in range(0, n_steps)]
def _cubic_polynomial( control_points: List[pya.DPoint], spline_matrix: np.array, sample_points: int = 100, endpoint: bool = False ) -> List[pya.DPoint]: """Returns a list of DPoints sampled uniformly from a third order polynomial spline Args: control_points: list of exactly four control points spline_matrix: matrix of coefficients of the polynomial function sample_points: number of points to sample for the curve endpoint: if True, will distribute sample points to sample at t = 1.0 """ if len(control_points) != 4: raise ValueError("There should be exactly four control points for cubic polynomial") if spline_matrix.shape != (4, 4): raise ValueError("spline_matrix must be of shape (4, 4)") geometry_matrix = np.array([[p.x, p.y] for p in control_points]).T result_points = [] for t in np.linspace(0.0, 1.0, sample_points, endpoint=endpoint): result_vector = geometry_matrix.dot(spline_matrix).dot(np.array([1, t, t * t, t * t * t]).T) result_points.append(pya.DPoint(result_vector[0], result_vector[1])) return result_points
[docs]def bspline_points( control_points: List[pya.DPoint], sample_points: int = 100, startpoint: bool = False, endpoint: bool = False ) -> List[pya.DPoint]: """Samples points uniformly from the B-Spline constructed from a sequence of control points. The spline is derived from a sequence of cubic splines for each subsequence of four-control points in a sliding window. Unlike Bezier curves, for each spline in B-Spline it is not guaranteed that the first and last control point will be in the spline. B-Spline cubic polynomial implemented based on the following reference: Kaihuai Qin, "General matrix representations for B-splines", Proceedings Pacific Graphics '98 Sixth Pacific Conference on Computer Graphics and Applications, Singapore, 1998, pp. 37-43, doi: 10.1109/PCCGA.1998.731996 Args: control_points: a sequence of control points, must have at least 4 pya.DPoints elements sample_points: number of uniform samples of each cubic B-spline, total number of samples is: sample_points * (control_points - 3) startpoint: If True, will prepend duplicates of the first control point so that the first control point will be in the B-Spline endpoint: If True, will append duplicates of the last control point so that the last control point will be in the B-Spline Returns: List of pya.DPoints that can be used as part of a polygon """ # B-Spline doesn't guarantee that the spline will go through the end points, # duplicate points on either end if needed if startpoint: control_points = [control_points[0], control_points[0]] + control_points if endpoint: control_points = control_points + [control_points[-1], control_points[-1]] if len(control_points) < 4: raise ValueError("B-Spline needs at least four control points") bspline_matrix = (1.0 / 6.0) * np.array([[1, -3, 3, -1], [4, 0, -6, 3], [1, 3, 3, -3], [0, 0, 0, 1]]) result_points = [] # Sliding window for window_start in range(len(control_points) - 3): result_points += _cubic_polynomial( control_points[window_start : window_start + 4], bspline_matrix, sample_points, endpoint=(window_start == len(control_points) - 4), ) return result_points
[docs]def bezier_points(control_points: List[pya.DPoint], sample_points: int = 100) -> List[pya.DPoint]: """Samples points uniformly from the Bezier curve constructed from a sequence of control points. The curve is derived from a sequence of cubic splines for each subsequence of four-control points such that subsequence shares one control point with the previous subsequence. Special care needs to be taken to guarantee continuity in the tangent of the curve. The third and fourth control point of each subsequence as well as the second control point of the next subsequence have to be in the same line. Bezier cubic polynomial implemented based on the following reference: Kaihuai Qin, "General matrix representations for B-splines", Proceedings Pacific Graphics '98 Sixth Pacific Conference on Computer Graphics and Applications, Singapore, 1998, pp. 37-43, doi: 10.1109/PCCGA.1998.731996 Args: control_points: a sequence of control points, must be of length equal to 3*n+1 for some integer n sample_points: number of uniform samples of each cubic spline, total number of samples is: sample_points * ((control_points - 3) / 3) Returns: List of pya.DPoints that can be used as part of a polygon """ if (len(control_points) - 1) % 3 == 0: raise ValueError("For Bezier curve, the number of control points should equal to 3*n+1 for some integer n") bezier_matrix = np.array([[1, -3, 3, -1], [0, 3, -6, 3], [0, 0, 3, -3], [0, 0, 0, 1]]) result_points = [] # Windows with one shared control point for window_start in range(0, len(control_points) - 3, 3): result_points += _cubic_polynomial( control_points[window_start : window_start + 4], bezier_matrix, sample_points, endpoint=(window_start == len(control_points) - 4), ) return result_points