Source code for kqcircuits.elements.smooth_capacitor

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from math import pi, cos, sin, atan
from kqcircuits.pya_resolver import pya
from kqcircuits.util.parameters import Param, pdt, add_parameters_from
from kqcircuits.elements.element import Element
from kqcircuits.elements.finger_capacitor_square import FingerCapacitorSquare


[docs] def unit_vector(radians): return pya.DVector(cos(radians), sin(radians))
[docs] def segment_points(start_pos, start_ang, turn, length, n): if length == 0: return [] if turn == 0: return [start_pos + length * unit_vector(start_ang)] r = length / turn # signed radius center = start_pos + r * unit_vector(start_ang + pi / 2) # center of the turn circle num_pnts = max(round(abs(turn) * n / (2 * pi)), 1) # number of new points return [center - r * unit_vector(start_ang + pi / 2 + turn * (i + 1) / num_pnts) for i in range(num_pnts)]
[docs] @add_parameters_from(FingerCapacitorSquare, "fixed_length", "a2", "b2", finger_width=10, finger_gap=5) class SmoothCapacitor(Element): """The PCell declaration for a smooth finger capacitor. SmoothCapacitor is a finger capacitor, which has continuous geometry changes through the capacitance range. This leads to continuous capacitance function, which enables using capacitor inside numerical optimization methods. Capacitance range is achieved by changing single parameter called `finger_control`. """ finger_control = Param( pdt.TypeDouble, "Continuously adjust finger number", 2.1, docstring="Parameter for capacitor growth (related to number of fingers per side)", ) ground_gap = Param(pdt.TypeDouble, "Gap between ground and finger", 10, unit="μm")
[docs] def can_create_from_shape_impl(self): return self.shape.is_path()
[docs] def t_poly(self, bend, length): r1 = self.finger_width / 2 r2 = r1 + self.finger_gap # Bottom 180-degree bend starting from origin ang = 3 * pi / 2 pnts = segment_points(pya.DPoint(0, 0), ang, -pi, pi * r1, self.n) ang -= pi # Bend before straight segment bend0 = min(bend, pi / 2) pnts += segment_points(pnts[-1], ang, bend0, bend0 * r2, self.n) ang += bend0 # Straight segment, 180-degree bend, and straight segment back pnts += segment_points(pnts[-1], ang, 0.0, length, self.n) pnts += segment_points(pnts[-1], ang, -pi, pi * r1, self.n) ang -= pi pnts += segment_points(pnts[-1], ang, 0.0, length, self.n) # Possible turn upwards if bend > pi/2 turn = bend - pi / 2 if turn > 0.0: pnts += segment_points(pnts[-1], ang, turn, turn * r2, self.n) ang += turn # The last bend back to origin last_bend = ang + pi / 2 if last_bend > 1e-13: r3 = pnts[-1].x / (cos(last_bend) - 1) pnts += segment_points(pnts[-1], ang, -last_bend, last_bend * r3, self.n) pnts += segment_points(pnts[-1], -pi / 2, 0.0, max(pnts[-1].y, 0.0), self.n) return pya.DPolygon(pnts)
[docs] def finger_polygon(self, order_number): if self.finger_control <= order_number: # The finger does not exist for given order_number. return None scale = self.finger_width + self.finger_gap x_max = max(self.finger_control, 1.0 / self.finger_control) * scale - self.finger_gap / 2 trans = pya.DTrans(0, order_number % 2 == 1) * pya.DTrans(x_max, (order_number - 0.5) * scale) if self.finger_control <= 1.0: return self.t_poly(0.0, scale).transformed(trans) t_len = scale * pi / 2 # length of 90-degree turn segment s_len = scale * (2 * self.finger_control - 3) # length of straight segment f_len = s_len + 2 * t_len # total length of finger (including two 90-degree turns and straight) x = (self.finger_control - order_number) * f_len if x < t_len: # The first turn is not full 90 degrees. return self.t_poly((x / t_len) * pi / 2, 0.0).transformed(trans) if s_len < 0.0: # The first turn is limited by finger length. This only happens when order_number=0. return self.t_poly(pi / 2 - 2 * atan(-s_len / scale), -s_len).transformed(trans) if x < t_len + s_len: # The straight segment is not full length. return self.t_poly(pi / 2, x - t_len).transformed(trans) if x < 2 * f_len - t_len: # The straight segment is full, but the last turn does not exist yet. return self.t_poly(pi / 2, s_len).transformed(trans) if x < 2 * f_len: # The last turn is below 90 degrees. return self.t_poly(pi * (1 + (x - 2 * f_len) / (2 * t_len)), s_len).transformed(trans) return self.t_poly(pi, s_len).transformed(trans)
[docs] def super_smoothen_region(self, reg, r): rr = r / self.layout.dbu reg_mod = reg.sized(rr, 5).sized(-rr, 5).rounded_corners(rr, 0, self.n).rounded_corners(0, rr, self.n) reg += reg_mod return reg.smoothed(1)
[docs] def get_finger_regions(self): # List of finger polygons i = 0 polys = [] while True: poly = self.finger_polygon(i) if poly is None: break polys.append(poly) i += 1 # Create finger pad regions right_fingers = pya.Region([poly.to_itype(self.layout.dbu) for poly in polys]) left_fingers = right_fingers.transformed(pya.Trans(2)) return right_fingers, left_fingers
[docs] def middle_gap_fill(self): scale = self.finger_width + self.finger_gap x_max = max(self.finger_control, 1.0 / self.finger_control) * scale - self.finger_gap / 2 x_mid = x_max - self.finger_width y = scale / 2 x = (x_mid + x_max) / 2 l = 2 * x if self.finger_control < 1 else scale rr = (self.finger_width / 2 + self.ground_gap) / self.layout.dbu return ( pya.Region( pya.DPolygon( [pya.DPoint(-x, y), pya.DPoint(l - x, y), pya.DPoint(x, -y), pya.DPoint(x - l, -y)] ).to_itype(self.layout.dbu) ) .sized(rr, 5) .rounded_corners(rr, rr, self.n) )
[docs] def insert_wg_joint(self, reg, x0, xr, r): rr = r / self.layout.dbu reg += pya.Region(pya.DBox(xr, -r, 2 * x0 - xr, r).to_itype(self.layout.dbu)).rounded_corners(rr, rr, self.n) reg -= pya.Region(pya.DBox(x0, -r, 2 * x0 - xr, r).to_itype(self.layout.dbu))
[docs] def build(self): # constants scale = self.finger_width + self.finger_gap x_max = max(self.finger_control, 1.0 / self.finger_control) * scale - self.finger_gap / 2 x_mid = x_max - self.finger_width xport = x_max + self.ground_gap # Ground etch region right_fingers, left_fingers = self.get_finger_regions() region_ground = right_fingers + left_fingers region_ground.size(self.ground_gap / self.layout.dbu, 5) region_ground += self.middle_gap_fill() a2 = self.a if self.a2 < 0 else self.a2 b2 = self.b if self.b2 < 0 else self.b2 self.insert_wg_joint(region_ground, xport, x_mid - self.ground_gap, b2 + a2 / 2) self.insert_wg_joint(region_ground, -xport, -x_mid + self.ground_gap, self.b + self.a / 2) region_ground = self.super_smoothen_region(region_ground, self.finger_gap + self.ground_gap) # Finalize finger pad regions self.insert_wg_joint(right_fingers, xport, x_mid, a2 / 2) self.insert_wg_joint(left_fingers, -xport, -x_mid, self.a / 2) right_fingers = self.super_smoothen_region(right_fingers, self.finger_gap) left_fingers = self.super_smoothen_region(left_fingers, self.finger_gap) # Insert waveguide segments in both ends, if fixed_length is set if self.fixed_length != 0: xfixed = self.fixed_length / 2 if xfixed < xport: raise ValueError(f"SmoothCapacitor parameters not compatible with fixed_length={self.fixed_length}") region_ground += pya.Region( pya.DBox(xport, -b2 - a2 / 2, xfixed, b2 + a2 / 2).to_itype(self.layout.dbu) ) + pya.Region( pya.DBox(-xfixed, -self.b - self.a / 2, -xport, self.b + self.a / 2).to_itype(self.layout.dbu) ) else: xfixed = xport # Always insert tolerance to secure trace connection right_fingers += pya.Region(pya.DBox(xport - 0.001, -a2 / 2, xfixed + 1, a2 / 2).to_itype(self.layout.dbu)) left_fingers += pya.Region( pya.DBox(-xfixed - 1, -self.a / 2, -xport + 0.001, self.a / 2).to_itype(self.layout.dbu) ) xport = xfixed # Create shapes into cell region = region_ground - right_fingers - left_fingers self.cell.shapes(self.get_layer("base_metal_gap_wo_grid")).insert(region) # protection region_protection = region_ground.sized(self.margin / self.layout.dbu, 5) self.add_protection(region_protection) # Add size into annotation layer self.cell.shapes(self.get_layer("annotations")).insert(pya.DText(str(round(self.finger_control, 5)), 0, 0)) # Create ports self.add_port("a", pya.DPoint(-xport, 0), pya.DVector(-1, 0)) self.add_port("b", pya.DPoint(xport, 0), pya.DVector(1, 0))
[docs] @classmethod def get_sim_ports(cls, simulation): return Element.left_and_right_waveguides(simulation)